PTEN
Compact Mode, Turbocharged Catch All & More Precise Combos
New FeatureImprovementBug FixSecurity
- compact mode (elfbot-style) — new opt-in mode, off by default, that swaps the dashboard for a toolbar with draggable/resizable windows per config, all saved together with one ctrl+s. after launch we also squashed a few mobile overlap glitches, window auto-fit timing, and the install-app button occasionally disappearing
- gm alert no longer depends on auto-walking to the arrow — previously, turning off the option that makes the bot walk to the gm arrow also silenced the verification alert along with it — this already got one user banned because the warning never arrived in time. now the alert always reaches your whatsapp/telegram, regardless of that setting
- more human mouse/keyboard movement
- combo now only targets reachable creatures — new combat toggle (on by default) makes combo moves and the monster count used to start/stop fighting only consider targets your pokémon can actually reach, so you stop wasting hits on out-of-range targets and stalls from a monster stuck behind a wall or in a closed room are fixed (including a related stall in route-recording mode)
- per-move support/heal thresholds — you can now set a monster-count threshold (for support moves) and a heal-% threshold (for heal moves) on each move individually, right in the time pokémon screen, instead of one global value for everything. way more precise combo tuning for your team
- catch all stopped re-catching everything after any save, and got per-pokemon pokeballs — before, saving anything on the dashboard (even on an unrelated tab) made catch all forget what it had already caught and start re-catching everything; that now only resets when the machine restarts, like it should. we also added the option to pick a specific pokeball (and a backup) per pokémon while catch all is on, with proper shiny-variant support, and the editor no longer accepts variant names that never actually worked
- gridview is easier to use on mobile, and the panic button no longer double-fires — action buttons (dismiss badge, control panel, dialogs, vnc close) got bigger and easier to tap, the mobile chat channel filter is now a single dropdown (with correctly translated labels, which had shipped in english by mistake), and the panic button no longer lets you double-click and fire a duplicate command while the first click is still processing
- store purchase licenses are much more reliable — anonymous buyers used to see a "license not found" error even though the license had already been created; now it shows up correctly on the success page. we stopped issuing free licenses for payments that were never confirmed, refunds/chargebacks now automatically revoke the license, the license gets linked to the buyer's real email, and we eliminated an ugly bug that could produce a duplicate or mis-linked license on the same purchase
- download link now waits for payment to clear — there was a bug where the download link could get emailed out before a boleto/pix payment actually cleared (or even without paying at all). now we only release the link once the payment really goes through — and if you paid via boleto/pix, the link still arrives right when it clears
- duplicate and vanishing commands fixed — we fixed a timing bug that made dashboard commands (like say, panic, etc) fire 2-3 times in-game. the fix briefly introduced a side effect where pending commands would silently vanish right at character login or an alt+r reload — we caught and fixed that too, so now every command runs exactly once and none get left behind
- cavebot waypoint saving fixed — there was a bug that threw an error whenever the system couldn't match your character on the first try while saving cavebot routes. we fixed that, so saving now just works, no errors
- dashboard and site now install like an app — you can install both the kizubot dashboard and the site on your phone or computer like a real app, with their own icon and splash screen. if your connection drops, you get a branded offline screen that auto-reloads once you're back, plus a small banner showing your connection status
- mounting is back when the bot is off — with auto-disable-mount on, the bot used to turn the mount off during the hunt but never hand control back once you turned the bot off, leaving you unable to fly. now that's only touched while the bot is on; turn it off and you can mount/fly freely. auto-retrieving a stuck pokémon also stopped triggering while the bot is off
- connection no longer gets stuck on "logging into world" when a region goes down — pxg occasionally takes an entire connection region offline, and the bot used to keep hammering it forever. now the system detects when a region is down and automatically switches to one that's working
- no more endless "update is failing constantly" loop — when pxg took a region's update servers offline, the game client would get stuck trying to update forever. now, if an update server goes down, the system automatically switches to one that's up
- revive is working again after a game update
- "dash while luring" option now actually respects your setting — due to a registration bug, this toggle always behaved as on, no matter what you set on the dashboard. that's fixed now
- auto-login stops mangling passwords with uppercase letters — the config loader was lowercasing every password before logging in, and since pxg passwords are case-sensitive, that made auto-login fail for anyone with an uppercase letter in their password (manual login worked fine). it's fixed now — auto-login uses your password exactly as you set it
- more reliable kill counts and fishing — we fixed cases where shiny/mega/boss counts could get credited to the wrong pokémon when a creature vanished from screen (ghost effect), made the lucky bonus counter less dependent on network timing to count correctly, and fishing no longer stalls or misses bites while loot is pending or during a party loot pause
- auto-login no longer gets stuck on the terms-of-use screen — on new or freshly recreated machines, the terms-of-use popup (and the create-account screen that sometimes layered on top of it) blocked automatic login. now the bot accepts the terms and dismisses the create-account screen on its own, no manual step needed
- much more complete site docs — added brand-new guides for gridview, machine setup and statistics, filled in sections that were still missing proper explanations, and revised outdated combat/alarm text (per-move thresholds, the reachability combo filter, mega detection, gm arrow behavior) to actually match what the bot does
- site updated with more testimonials and videos — added new customer feedback screenshots (including an international testimonial from poland) to the testimonials and fun gallery sections, plus the latest tutorial do gus videos that were missing from the gallery