PTEN
premium only, smart AI, Cavebot
New FeatureImprovementBug FixSecurity
- Removed cavebot function
avoidLostMultiplier - Removed cavebot function
maxWalkAttempts - Removed cavebot function
nodeRadius - Fixed a small bug in the
walk_to_waypointandset_cavebot_waypointaction options - Greatly improved the
cloudFarmingoption (formerly VIP1) premium only - Improved loot collection (seems much more human-like)
- Improved smart AI humanization system
- Improved anti-lost Pokémon feature
- Simplified Cavebot settings
- In the Cavebot tab, the
Dash While Luringoption has been added. For more information, check the description - In the Cavebot tab, the Lure
Anti-Lostprocess is now clearly detailed - Improved priorities: now the AI prioritizes Loot > Catch > Tall Grass > bush/wood/ore > headbutt, and finally > normal cavebot walk
- Improved safety and anti-detection strategies for KizuBot
- Fixed the function that notifies KizuBot Developers about bugs (fixes will now happen faster)
- The AI can now detect your character's speed and use it intelligently
- The AI now considers the
PINGduring the cavebot process to calculate compensation - Improved humanization of _"nodes"_ and now it is automatic
- Fixed issues with stairs
- Improved recorder for stairs
- Improved cavebot when dealing with stairs
- Now, if stuck near stairs, the bot will not remain stuck forever. In less than 1 minute, it will recalculate (based on
Wait Time (seconds)configurable as a sub-option in the alarm ->CharacterStucked, and if disabled the default will be 20) - Now, stepping on Tall Grass no longer causes the cavebot to "recalculate route"
- Now, when activating
Auto Switch Hunt, it’s not 100% literal. For example, test_starm_big_2025 would work for _starmie_ but not for _staryu_ - The new slow lure system: if you are MOVING towards creatures, it won't walk as slowly (recognizes what is truly Lost)
- The bot now collects loot in a more logical way. For example, if the waypoints are leading to the left and the corpses are on the right, it will collect from the right side first and then the left, so it is already aligned with the route to continue the cavebot
- Fixed an issue where the cavebot appeared to “try to move” while collecting farming resources