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Fishing, Engine tab > Interaction, Grid View

New FeatureBug Fix
  • Added the hookFallbackDelay option to the Fishing tab, allowing you to configure a maximum time to pull the hook if the bot doesn't detect bubbles.
  • Fixed a bug where the AI would sometimes cast skills out of the order configured in the setup tab.
  • Fixed an issue where orange bot information messages were not appearing (e.g., config loaded message).
  • Various fixes to the Chat System. Did you know the entire game chat can be accessed from the panel? Go to Engine tab > Interaction or Grid View.
  • Fixed an occasional issue with recreates.
  • Fixed an issue with the WhatsApp alarm that would sometimes stop working.
  • Fixed the waypoint name appearing incorrectly on the HUD.
  • The waypoint name now appears above the bot buttons.
  • Your pokemon's name now appears above the bot buttons.
  • The HUD is no longer automatically activated when opening the game (you can open it if you wish by pressing F12).
  • Added ping display below the FPS information. To see it, go to Options > Graphics > Show FPS.
  • AI processing optimizations related to walking and pathfinding were implemented in the cavebot.
  • AI processing optimizations related to spotting wild pokemons and categorizing them were implemented in the combat system.
  • Fixed issues in the automatic machine shutdown system.
  • Now, if there are issues with the API and the panel, after 5 attempts in-game, the panel cancels auto-login and displays "Connection failed. Auto-login disabled."
  • Previously, when there were more pokemons on screen than free "spaces" around your pokemon, it would start the combo instantly. This has been corrected to start instantly while respecting boxRadius and "filled spaces". With this optimization, we aim to prevent various cases of premature combos.
  • changePokeAfterDie has entered maintenance (in the future, we will release a better implementation for it, already adapted into Actions).
  • General optimizations in the Fishing System.
  • Optimizations of AI processing consumption regarding Brotherhood NPC detection.
  • Added minigameSolveDelay to the Farming tab, allowing you to choose how long to take to solve the minigame.
  • Various optimizations in the different uses and cases of revive.
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