PTEN
Fishing Keeps Your Bait, Loot Stops Getting Left Behind & Potion After Fixed
Bug Fix
- fishing holds its spot and stops losing your bait — when a creature died nearby, the bot would walk off to grab the loot, which pulled your character off the water tile, cancelling the cast and burning the bait. the existing protection only covered the split second of the bite itself, so for most of the cycle (from casting the rod until the fish bites) the bot could still wander off. now it holds position for the whole fishing session, for both looting and throwing pokeballs — and if fishing somehow gets stuck, it releases loot after 10 seconds so nothing stalls forever
- corpses stop getting left uncollected — three separate problems stacked on top of each other: an internal "couldn't reach the corpse" timer kept ticking even while collection was paused, so on resume it thought it had timed out and discarded the corpse without looting it; the "you found nothing" message cleared the loot list but left the bot walking toward a corpse that no longer existed; and on a stationary fishing spot with no cavebot route, nothing ever kicked off collection, so corpses just sat in the list. all three are fixed
- potion after now waits for the combo to really end — the option to only use a potion after the combo was firing mid-fight. it checked whether the area around your pokémon was empty, but that happens constantly during luring, with creatures still alive on screen just outside the range. now the potion only goes out once no creature is left, or at a genuine end of combo — saving a good number of potions for anyone using this option
- other fixes in the same pass — the bot properly cancels pending walks again when a combo ends, when the character gets stuck, or on death (a code detail was silently preventing that), and loot collection is correctly re-armed in a few situations where it was staying off for no reason